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ASNSYSOP.INS
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1992-07-25
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170 lines
ASSASSIN (C) Copyright 1991, 1992 by Kevin MacFarland
MasterTech Software ALL RIGHTS RESERVED.
Sysop Instructions...
First things first Place both ASN_PC.EXE and ASN_UTIL.EXE in a
Subdirectory and make sure that the .SET file ASN_UTIL creates
is in the active directory when ASN_PC is called (I dont have a
search PATH routine yet)
SUGGESTION: Run ASN_UTIL.EXE as a DOOR. This will guarantee that the
SET file is created in the right place.
The actual utility functions are fairly self explanatory.
Main Commands
S) Setup Menu
This will give you a menu that lists the parameters you need
to set up for ASSASSIN. It will also create the necessary SET file.
R) Registration Info
This will ask for your for the serial number and the passkey that
we provide when you register. Otherwise pay no attention to it.
I) Initialize
This will write the necessary files:
ASNGUILD.DAT (Guild Data File)
ASNPLYR.DAT (Player Data File)
ASNNEWS.LOG (List of all news)
MESSAGE.IDX (Index of Assassin Message Base)
MESSAGE.DAT (Data for Assassin Message Base)
and a few others.
Use this after you have Set-up the necessary parameters.
E) Edit Player
This will allow you modify information in the player data files
such as Endurance, Turns left, and Activity. Please though, use it in
discretion only.
(You are NOT suppose to be a divine being controlling the lives of the
players, their actions and the computer should be the ruling forces in
this game.)
D) Delete Player
This will remove a player from the game. Please use it with
discretion. As with editing, you are not suppose to
be the avenging god destroying all who lie in your path.
A) Add Players
This will increase the maximum number of players in case you
under estimate the interest of the game. This will not
modify the game in any other way.
SETUP (The commands are in order of appearance, however you don't
necessarily have to do it in this order.)
T) Type of System
The first question asks what BBS Data fileyou are running
ASSASSIN on. This is currently limited to DOOR.SYS and
DORINFO1.DEF.
Next thing you will be asked for is where your user data file
is. This entry is a DIRECTORY or FOLDER. The actual filename
will be added to this.
A) Assassin File Path
This is where the program will put Player files, Guild data,
message bases and a few other files. This is also the place
where the instruction files and, if registered, your registration
key must be placed.
This is a DIRECTORY (FOLDER), not a filename.
P) Players *
This is the number of players you will allow to play Assassin.
It can range from 10-50. If you don't wish to use a lot of memory,
it is safe to start at 10 since you can always A)dd players later.
E) Maximum Endurance for New Players **
This will allow you to set the amount of damage your characters
can take before they are killed when you first begin. Its value can
range from 50-250. (100 is recommended)
G) Guilds *
This is a number between 5 and 15. Unless you really need to
conserve memory, you should set this at a minimum of 10. You will
NOT be able to change this once the database files are initialized.
N) News Path and Name
If you want this file to be readable from a Text section, you can
set the FILENAME into that directory. This IS a full FILENAME,
not just a directory or folder. Reason why we emphasize FOLDERS and
FILENAMEs is to help you make it work the first time.
S) Score Path and Name
If you want to show a short screen with player names and ranks,
in a text section, fill in the info just like the news (Different name
of course). If you don't want this option, type 'NONE' as the
FILENAME.
D) Daily Turns
This is a number from 10-50. Turns are removed for certain
things i.e. an assassination will expend approximately two turns.
10 allows very little progress, 50 allows a lot of progress, some times
too much progress. A good number to set it at is 20 or 25.
B) Backlog of News and Messages
Backlog for news and messages can be individually set. This
holds all old news for a certain amount of days. It also affects
messages, specifically public messages in the Pub and the Guilds.
I would say no longer than a week should be stored.
M) Message Anonymity
Setting this to TRUE will allow your users to leave anonymous
messages in the Pub, Inn, or Guild.
H) Handles or Assumed Names **
Setting this to TRUE will allow users to play with assumed names
in the game. Setting it to FALSE will force users to play under their
BBS name or handle. On OTHER type boards, the name they sign the
register with is the name they will use.
I) Inactivity of players
This will allow you to set the number of days of inactivity
before your players are auto-deleted. This applies to both the living
and the dead. With this option, both days can be set individually.
Once you exit the set-up, if you have modified any of the above options,
it will ask you if you wish to save the SET file. If you want to save
the changes, enter Yes. Otherwise, once you exit the utility, the options
will return to the current SET file settings.
After the FILES ( and Assassin FOLDER [if necessary] ) have been
created, place the files ASSASSIN.IN1 to .IN4 into the Assassin folder you
specified in the setup screen. This will enable players to read the
instruction on how to play ASSASSIN before the game starts.
FOR REGISTERED SYSOPS:
Rename the ASN???.KEY file to ASSASSIN.KEY and place it in the same
folder as ASSASSIN.IN* to make your registration valid.
You must still enter the serial number and passkey into the
Registration section of the utility and save this new SET file.
Now ASSASSIN is ready to be played by you and your users.
* This will option can ONLY be used BEFORE you initialize or re-initialize
ASSASSIN. After initialization it has has no effect.
** This option SHOULD NOT be changed once the game has begun. However,
you have the ability to do so if you wish.
PLEASE also read
UPDATE.TXT (For a list of new features and fixes )
README.NOW ( For general info regarding ASSASSIN )
DISCLAIMER
I (Kevin MacFarland) do not assume any responsiblity for any damage
to equipment or loss of data that may occur to your system. You are free
to distribute this archive as long as none of the files are changed or
omitted, and you can not charge for distribution of this archive except for
reasonably incurred media and transmission costs.